iris build based on advancement

  • since the iris advancement was released in korea alrdy.... did anyone came out with skill build that based on lv 60 with the consideration of advancement skills alrdy?


    i saw this build in youtube


    iris yuma build from HOQ


    what do you guys think about it in general and also leaving out assault dive n pulse fire?


    From that and other basic skill build i summarise it as iris yuma leaving out a few skills which are in doubt like the mentioned assault dive n pulse fire.

    The passive [rapid attack] - reduce SF cost, is it useful?

  • I wouldn't say it depends on your playstyle since Iris realies only on her skills. A must have i'd say !


    And by the way, i would use this skill build as to prepare for the advancement since Camel Spin and Full Burst both gets an amelioration.

    Edited once, last by Pyk ().

  • I wouldn't say it depends on your playstyle since Iris realies only on her skills. A must have i'd say !


    And by the way, i would use this skill build as to prepare for the advancement since Camel Spin and Full Burst both gets an amelioration.

    any reason to keep electric cannon at lv 2?

  • Ok no, that's my bad i wanted to keep 30 points in order to upgrade all of the extension and new skills, but since I already upgrade Camel Spin and Full burst there's no need to keep so many points. I've corrected it now, go check it again !

  • Everyone plays different with different skills/builds. I would suggest playing with what you know and have fun with it until her release. This is just my personal build as an example. Note i aim to at least invest in all skills/passives

    W-what are you reading this for...I-its not like i wanted you to look at this skill build or anything B-b-b-baka!!!!

    Iris Yuma Post Skill Build

    Edited once, last by Soulum: None of the mods buisness ().

  • one skill curious me a lot tho, a general skill, special dash attack - where u sprint then rmb

    noticed almost everyone learn it for most class... did everyone really use that skill? i rarely use it as i almost always use lmb or stop n then skill but i wanna know about others

  • Sprint rmb is a skill that gives back a certain amount of SF. I personnaly like it, especially with Iris because it makes here dash really quick, wich can make you gain some time

  • Sprint rmb is a skill that gives back a certain amount of SF. I personnaly like it, especially with Iris because it makes here dash really quick, wich can make you gain some time

    iris version is too good imo. I wouldn't use this on lily, it will miss out the mob. On iris its like another good aoe skill, with bonus of low cd when you want regenerate sf. This skill can safely distance you behind boss. Always combine this with rmb aerial soulstrike

  • Would be nice if it spawn Vulcano immediately when you using earthquake skills, coz the animations of the earthquake is so slow.

    :jin4::haru2:

  • It'd be easier if the skill simulator has updated with Iris' adv already but whatever.
    I have a general idea of how Im gonna set it up but I'll have to wait until we get it to test it.
    Personally the hardest one to space out is Jin's...
    His large playstyle adjustment makes you want to invest into a ton of different abilities which you just dont get enough to invest into

    Edit: If you want me to make a post about it on release, I will do so (I'll test it first ofc)

    :iris1::iris3::iris4::iris2:

    Edited once, last by Vitae ().

  • It'd be easier if the skill simulator has updated with Iris' adv already but whatever.
    I have a general idea of how Im gonna set it up but I'll have to wait until we get it to test it.
    Personally the hardest one to space out is Jin's...
    His large playstyle adjustment makes you want to invest into a ton of different abilities which you just dont get enough to invest into

    Edit: If you want me to make a post about it on release, I will do so (I'll test it first ofc)

    Once Iris advancement hits JP the OC of the skill simulator will update it.

  • It'd be easier if the skill simulator has updated with Iris' adv already but whatever.
    I have a general idea of how Im gonna set it up but I'll have to wait until we get it to test it.
    Personally the hardest one to space out is Jin's...
    His large playstyle adjustment makes you want to invest into a ton of different abilities which you just dont get enough to invest into

    Edit: If you want me to make a post about it on release, I will do so (I'll test it first ofc)

    Once Iris advancement hits JP the OC of the skill simulator will update it.

    Damn I thought it already hit JP a few weeks ago o.o

    :iris1::iris3::iris4::iris2:

  • one quick question: how you guys use the skill - limit break usually? as in pair it with what since it only work for the first hit but not an entire attack

  • one quick question: how you guys use the skill - limit break usually? as in pair it with what since it only work for the first hit but not an entire attack

    I don't think it's worth due to cooldown, but since i have so many alt's now i'm gonna test it.

  • one quick question: how you guys use the skill - limit break usually? as in pair it with what since it only work for the first hit but not an entire attack

    Yea thats why I [personally] don't think limit break is worth the 9 skill points. Much better off placing it into other skills. When adv comes out I'm not gonna bother with it

    :iris1::iris3::iris4::iris2: